← Return to Legends of Astravia
Devlog
- December 05, 2022 by Studio Alemni6#announcement, #assets, #artwork, #change, #design process, #developer's log, #news, #majorHello everyone, I am very excited to announce that Legends of Astravia will be taking on a new 16-bit pixel art look, reminiscent of the Super Nintendo / Game Boy Advance games that inspired it! As so... Continue reading
- June 07, 2022 by Studio Alemni6#announcement, #design process, #progress report, #discussion, #japanese support, #long formHello everyone, First off, I'd like to apologize for the delay on this developer's log and reporting on the game's progress. It has been two months since the last formal report, and a couple of weeks... Continue reading
- January 09, 2022 by Studio Alemni4#announcement, #anticipated update, #content, #demo, #discord, #devlog, #improvement, #long formI realize this log for December / the end of 2021 comes a week into January, but it has taken quite a bit of time to write up. Thank you for your patience! 2021 has been a great, but challenging year... Continue reading
- April 05, 2020 by Studio Alemni2#announcement, #bugfi, #art, #blahblahblah, #video, #progress reportIt's been a while, but it's safe to say the less you hear from me, the more I've been working. Here's another developer's log to update everyone on the state of the game and what I've been working on... Continue reading
- December 16, 2019 by Studio Alemni#update, #announcement, #demo, #releaseIf you've been following the game's progress on Twitter and read the recent development log, you'll notice that the game is due to change so radically with the next update that it is practically a new... Continue reading
- November 27, 2019 by Studio Alemni1#long form, #discussion, #update, #developer notes, #devlog, #screenshots, #videoHey everyone. This is going to be a long form discussion about my process to make up for the lack of updates here. I have been hard at work and those of you who follow me on Twitter and that are in th... Continue reading
- April 17, 2019 by Studio Alemni#announcement, #update, #status, #video, #screenshotAs usual, dev log updates have been sparse, but progress has not! Here's a status update on the roadmap from here, as well as some other cool content to share. Development News & Roadmap There has bee... Continue reading
- March 21, 2019 by Studio Alemni2#major release, #release, #download, #update, #beta, #devlog, #screenshots, #contentLegends of Astravia v2.3 Beta Now Available! This is another "dot" update that ended up making some pretty major changes! Besides the newly designed character portraits, a ton of quality of life impro... Continue reading
- February 02, 2019 by Studio Alemni#update, #minor, #change, #improvement, #screenshots, #teaserThe past week has been incredibly productive. Various changes have been made to the introduction to help engage the player with the story, and I've been working my way down the list of bugs to fix and... Continue reading
- January 18, 2019 by Studio Alemni#update, #news, #blahblahblah, #plans, #planningRoadmap: Februrary 2019 Long time no see everyone! I know it has been over a month since the 2.2b demo release, and I’m sorry if I disappointed anyone who has been eagerly waiting for the next updat... Continue reading
- December 14, 2018 by Studio Alemni#update, #stream, #download, #game, #devlog, #announcementAnother update! And this time, it was featured on Driftwood Gaming! Check out the First Impressions here: This update includes some much needed fixes to combat, some minor bugfixes, and now allows you... Continue reading
- December 07, 2018 by Studio Alemni#announcement, #discord, #community, #funHey everyone! So far the feedback I've received for the v2.1b demo has been incredibly helpful. Special thanks to the following people who have played the demo and offered valuable insight and excelle... Continue reading
- December 02, 2018 by Studio Alemni#minor update, #announcement, #release, #devlogUploaded v2.1b , which includes the following changes: Changed difficulty of the first several mobs you encounter to be much, much easier. Currently, they were keyboard-smashingly difficult. Minor upd... Continue reading
- November 30, 2018 by Studio Alemni#release, #demo, #announcement, #major, #update, #v2.0Finally, the v2.0b demo release that I've been talking about for a year is available for download! It's funny, I really had more fixes and ideas in mind before I released this. Being the 1 year anniv... Continue reading
- November 28, 2018 by Studio Alemni#announcement, #blahblahblah, #anticipated updateI haven't posted an update here in a while, but those of you who follow me on Twitter know that I've certainly been hard at work the past couple of months. Currently, the v2.0b release is going throug... Continue reading
- March 31, 2018 by Studio Alemni#devlog, #progress report, #status report, #delayHello everyone, As I suspected, my job and schooling has continued to take precedence over my indie game development career. Since today is the last day of March, I unfortunately have to admit that ne... Continue reading
- February 18, 2018 by Studio Alemni#story, #devlog, #update, #status, #concept, #artThis week has been more of a planning and concept week-I've been working on a lot of planning for later in the game. A few small game system changes were made, and the dungeon is still in development... Continue reading