Weekly Status Report - 2/25/18
This week's status update comes a little late, but with quite a few updates!
The first one, and perhaps most exciting one, is the combat update: a new battle command menu!
Thanks to the scripting guru KK20 from Chaos Project, this new menu is much more attractive than the original:
[Media deleted: Please check out the dev archive for the game's visual history!]
There are also now individual enemy icons and a few animation updates.
Next, I've made a few improvements to Mordin Village, which was experiencing some serious lag. I've reduced the lag a bit, and made a few minor changes to the overall ambiance of the village vs the swamp with fogs and color overlays:
[Media deleted: Please check out the dev archive for the game's visual history!]
Work on the swamp dungeon continues (it's currently a bit dark...):
[Media deleted: Please check out the dev archive for the game's visual history!]
And finally--there is now a cave connecting the end of Mordin Swamp and Mordin Village, making it easier to re-visit town to resupply once you've entered the dungeon:
[Media deleted: Please check out the dev archive for the game's visual history!]
Hopefully with this great progress, v1.2 will be ready by mid to late March. Stay tuned!
Legends of Astravia
Character-driven JRPG with an exciting battle system and rewarding exploration.
Status | In development |
Author | Studio Alemni |
Genre | Role Playing, Adventure |
Tags | 16-bit, 2D, Fantasy, JRPG, Pixel Art, RPG Maker, Singleplayer, Story Rich |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls, High-contrast, Interactive tutorial |
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