Tileset Changes and Progress
The past week has been incredibly productive. Various changes have been made to the introduction to help engage the player with the story, and I've been working my way down the list of bugs to fix and mechanics to change for the next beta release.
The biggest--and most visible--change is with the tileset. I've been slowly trying to transition out of the RPG Maker XP default tiles. While completely custom tiles are still a long way out, some color changes and edits have made a world of difference:
[Media deleted: Please check out the dev archive for the game's visual history!]
You may also notice that Mordin Village has been slightly reduced in size. I noticed that for a starting area, it felt a little too wide, especially when moving around between the shops.
Some other changes completed this week include:
- Background music softens when you enter buildings
- A new battle fanfare and post-battle victory music was added
- A whole new cutscene in the introduction was added
These updates will be available in the next demo release, so stay tuned!
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Legends of Astravia
Charming retro RPG where you journey across a world of magic to reconstruct the fragments of your past.
Status | In development |
Author | Studio Alemni |
Genre | Role Playing, Adventure |
Tags | 16-bit, 2D, Fantasy, JRPG, Pixel Art, RPG Maker, Singleplayer, Story Rich |
Languages | English, Japanese |
Accessibility | Color-blind friendly, Subtitles, Configurable controls, Interactive tutorial |
More posts
- Quick Check-In: October 202472 days ago
- Developer's Log - July 2024Aug 23, 2024
- Legends of Astravia's New Demo is Now Available!Jun 24, 2024
- Legends of Astravia Demo Available on Steam!May 30, 2024
- Developer's Log - February 2024Mar 15, 2024
- Developer's Log - January 2024Feb 09, 2024
- 2023 Year-End SummaryJan 08, 2024
- Developer's Log - November 2023Jan 03, 2024
- Developer's Log - September & OctoberNov 06, 2023
- Developer's Log - August 2023Sep 18, 2023
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