The v2.0b Demo is Finally Here
Finally, the v2.0b demo release that I've been talking about for a year is available for download!
It's funny, I really had more fixes and ideas in mind before I released this.
Being the 1 year anniversary of this game's first appearance as an Indie Game Making Contest 2017 entry, I found it only appropriate to upload it as everyone is submitting their IGMC2018 entries.
There are a LOT of changes in this version. I mentioned it in my previous blog post, but here is a rough breakdown:
~*Core:
Countless in-game bugs fixed (passibility, NPC interaction, menus, etc.)
Optimized battle system, including armor calculation and enemy balancing
Updated battle command menu interface
Added battle system ATB speed options — three ways to enjoy the core mechanic of the game!
Added a second accessory slot & revised equipment menus
Revised shop menu
Revised save/load menus
Developed and added a skill system (reminiscent of Final Fantasy 7’s “Materia”)
Developed and added a full enemy bestiary
Added a book system
Added a “Journal” menu, which includes quest, bestiary, and book management
Added an options menu, which allows control over the battle system, text speed, and sound settings
~*Content:
Several custom themes composed by Peter Wollesen were added
Game introduction cutscene pace was revised and updated
Several miniquests added to Mordin Village
An entire dungeon—puzzles, bosses, and more—can now be explored in Mordin Swamps
Several other connecting maps added
Updated battle animations
~*Misc:
Created a game “manual” with screenshots
In-game credits menu updated
The game is about two hours long in its current state. And it still has such a long way to go.
Please let me know what you think! I like all feedback--good or bad. I want to know if you like the direction this game is going, or what improvements you feel it could have.
If you plan on streaming my game, let me know via private message, email (boisteroushero@gmail.com) or contact me on discord: Jaiden#5195 (I really want to watch it!)
And of course, thank you so much to everyone who has supported me this far.
A very special thanks to the following people. Without them, I probably wouldn't have gotten this far:
Tyler 'KK20' Crane
Boris 'Blizzard' Mikic
Diogo 'SoulShaker3'
Zexion
Jazz (@jazzind_)
OzzyTheOne
Gameus
Get Legends of Astravia
Legends of Astravia
Charming retro RPG where you journey across a world of magic to reconstruct the fragments of your past.
Status | In development |
Author | Studio Alemni |
Genre | Role Playing, Adventure |
Tags | 16-bit, 2D, Fantasy, JRPG, Pixel Art, RPG Maker, Singleplayer, Story Rich |
Languages | English, Japanese |
Accessibility | Color-blind friendly, Subtitles, Configurable controls, Interactive tutorial |
More posts
- Quick Check-In: October 202441 days ago
- Developer's Log - July 202489 days ago
- Legends of Astravia's New Demo is Now Available!Jun 24, 2024
- Legends of Astravia Demo Available on Steam!May 30, 2024
- Developer's Log - February 2024Mar 15, 2024
- Developer's Log - January 2024Feb 09, 2024
- 2023 Year-End SummaryJan 08, 2024
- Developer's Log - November 2023Jan 03, 2024
- Developer's Log - September & OctoberNov 06, 2023
- Developer's Log - August 2023Sep 18, 2023
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